I saw this on kotaku. Here's why I like it:
New Game + in the Tales series requires you to make sacrafices on things that carry over.
If, say, I choose to carry over my skill set on my first new game +, and not any experience increases, then I can simply buy them for my new game.
Secondly, it allows players who struggle with the battle system, and can't beat a certain boss, a way not to get stuck.
I wish Lost Odyssey had offered this, towards the end of the game I would have taken advantage of it, and I don't think the game would have been as frusterating to me.
That's why I like it, and yes, I think it's a great idea, but I understand why some people might have an issue with it. However, you must remember, that single player jrpgs aren't meant to be competitive.
Basically this is a pay per cheatcode. It's a one shot game-genie, and I like it. I think that people who do have a problem with this, probably also have issue with the game genie. They're pissed off because namco is embracing cheating in their games.
However, I think that it cuts down on frusteration, and I wish that every game had this option.
Frankly, this will help a lot of people, and you don't have to use it if you don't want to, so I don't think anybody should get all righteously indignant.
The "multiplayer" for the game amounts to a guy on controller 2 helping you in battles, so this hurts absolutely no one, and helps a ton of people. That's my 2 cents, and nothing anyone has said against it makes any sense. I want to know WHY this is a bad thing. Tell me. Explain as if I were a 2 year old.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







