| Viper1 said:
I have watched and Escape From Bug Island this is not. That game was rushed, used a piss poor engine, had no motivation or funding. Nibris has plenty of time, a great engine, plenty of motivation and actual funding
Escape from Bug Island is by the same developer making JAWA.
To everyone: This isn't a trailer, it's unathorized leaked footage. Analyzing it is rather pointless. Writing the game off based on it is completely asinine. |
Answer me the following:
1. Who on the Nibris staff has worked on a game before, specifically a game with the magnitude Sadness promises (20 hours, 10 different endings, moody atmospheric gameplay)?
2. What game company has EVER succeeded in bringing a game of Sadness' level of ambition to market without having any prior development experience and zero released titles to date and without the game sucking hard?
Blind idealism doesn't change the fact that the odds are stacked immensely against Sadness being anything but crap, and this is made worse by the fact that they've been hyping the game since before the Wii's launch, making it all that much less likely to live up to the hype when it comes time for reviewers to sink their teeth into it.
Seriously, it's great that you have "inside info" on the game and that you're rooting for the company, but getting your hopes up over this game is absolutely foolish.
Do you realize that seasoned veterans like Capcom, Konami and Tecmo still mess up on games like this?
For example, Fatal Frame 4 is in development by Grasshopper and Tecmo. It too is a moody horror game which is comparable to Sadness in game length and magnitude, and yet I'm still going to wait to see reviews on the game because despite the developer having a great track record, the game could STILL be total shit!
Now, we have Nibris, a developer with ZERO track record and who has spent the past three years hyping a pile of games which they have "designed" (which absolutely anyone can do, FYI), have released absolutely NOTHING and as near as I can tell have zero development experience...AND THEY'RE TACKLING A RIDICULOUSLY HARD GAME CONCEPT AS THEIR VERY FIRST PROJECT!!!
Doesn't anyone else see what's likely to unfold here? There's no shame in a developer starting their career with a small puzzler/shooter/platformer which serves as a good test of their capabilities, acts as a learning experience for all involved and gives the development team a chance to cohere and learn how they can best make their team work well together.
This is a time consuming process, which is why smart devs will start with a flash game and work their way up from there.
But no, Nibris is going for an epic 20 hour blowout with 10 different endings, moody survival horror atmosphere and motion-controlled gameplay.
Yeah, good luck with that, guys.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







