Onyxmeth said:
Namco's making it more obvious because they do it with every game. Soul Calibur IV had how many DLC packs on day one? Like ten? I don't agree with what Square did with Crystal Chronicles either. The only time I feel the nickle and diming is appropriate is with the music downloads provided by games like Singstar and Rock Band, because of the vast amount of musical preferences out there.
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A tad off-topic, but I can't stand the prices Rock Band et. al. charge for their DLC either. You get the game's engine and fifty-plus songs for $50: you only get a single song for $2+. That annoys me to no end. In fact I've been trying to think of a single bit of DLC that you're charged for that's ultimately worth it, and I keep drawing blanks.
Although I don't contest that Namco's the chief DLC offender; I'm just concerned that the plague is reaching other publishers now. How much longer until it's the norm that we get half a game at retail, with the rest coming via DLC?







