As Picko points out, the OP's definition of success means no PS2 game has every been "successful." Heck, darn near none have. To make matters worse, that definition makes it easier to be successful on a console that barely sold than on one that sold gangbusters...
For me, the line is drawn wherever the title begins to see a high return on investment. So a DS game selling 100,000 copies usually equals great success; A Wii game selling the same amount may be a success, but probably isn't; an HD game with those sales is a flop.







