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@Akira: The thing where Dyack is wrong, is that it's not the developers to decide whether the game is good or bad (neither is the gaming press), but it's for the gamers to decide. Eventually the review score doesn't matter, it's the sales that matter.

By the way, since your list had Wii Fit, i'm interested why was it there? It's new IP, it's innovative and sells good.

Basically you have only two opposites, either you make a game with big budget that sells in big numbers or a smaller budget game which can profit with smaller sales.
Viewtiful Joe, Killer7, NMH for example was made to test new grounds, but they also had relatively small budged. Also, NMH is the best selling Goichi Suda game so far, so it definately wasn't a dissappointment saleswise.
So, when you are going to do something innovative or presenting new IP, you need to do it with a small budget, otherwise it's really bad management. Where Dyack is in the right track, is making a series, when it advances creates more momentum, but the first one should have had smaller budget, which could have been raised for the second part, if sales of the first one justifies it. When your enthusiasm towards the project decides its budget, that's when you're in deep shit financially, since you're not doing it anymore for your customers, but yourself and you propably aren't the majority of potential customers (this by the way is industrywide problem, the only ones who seem to know how the thing works, are the big ones that put out shovelware to "test ground").



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.