outlawauron said:
sc94597 said:
Jo21 said:
i doubt the wii can do those polygons and AA.
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Tos: Dotnw(Wii)

Tales of Vesperia(360)
Tales of the Abyss(Ps2)
Considering that the Tales of Symphonia Dawn of the New world is far from pushing the Wii graphically, and the difference between that and vesperia isn't that much in terms of polygon count, I don't see your point. Tales of Vesperia has a cel-shaded art direction while ToS dotnw doesn't meaning there are probably even less/same amount of polygons in Vesperia because of the simplified art direction. The textures are the only thing that seems to be noticable, and seeing that the Wii will be able to pull the same textures off at a lower resolution a Wii port seems easy, and I bet there are more demanding Wii games than vesperia.(Galaxy, Corruption, etc). If downgrades are needed, which they are probably not I'm sure they would be very small and easy too do.
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Did you play the demo? After beating the dog, that whole ocean scene. Absolutely beautiful. Stuff like that would to be done in CG for the Wii or gimped. And I thought Wii owners complained about gimped ports.
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I hope you aren't implying that the Water is in game. That is most likely all pre-rendered. As for everything else the textures and polygons are simplified for the Cel-Shading , and I've seen some GC games with a higher polygon count. Textures are nice though, but doesn't seem to be anything the Wii couldn't handle.