Onyxmeth said:
Why is that not an excuse for Epic? Do they have an online infrastructure setup like EA does? So basically you mean as long as Epic makes this one game with EA it's fine to be on the Wii, but if their next game goes to a different publisher they can continue to ignore Wii development because they can no longer use EA's service? Also define quite well. Running to third party servers over the ability to use Nintendo's own infrastructure sounds more functional than ideal. I didn't say it wouldn't work. I said it would be lackluster. Why develop games geared towards online multiplayer for a console maker that doesn't take online multiplayer seriously? Microsoft and Sony provide environments where online multiplayer thrives. Nintendo doesn't. @Viper-A third party licensee is ATTEMPTING to port Unreal Engine 3 to the Wii. You make it seem like it's a sure thing they will succeed in their attempt.
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I didn't write that it was only possible to avoide friends codes with EA. The fact that EA avoids them means anyone can.
And ign claimed the online ran well, not me. You take that up with them, if you have even played the game (I haven't, but that's why I'm posting what ign wrote, not what I think).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








