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sieanr said:
ssj12 said:
sieanr said:
ssj12 said:
sieanr said:
blazinhead89 said:
sieanr said:
SnakeEyez said:

LOL SSHD is NOT a good shooter? Wow, take off ur goggles fanboy! Nobody said it was better than the "holy grail" geometry wars like u 360 fanboys make it seem like it is, but saying that it's not a "good shooter" is just blind fanboyism. 

Hahaha, I didn't even mention Geometry Wars and you start shitting bricks.

Both games are decent shooters, but neither is great. I prefer GW because its actually a bit interesting and has some challenge, while SSHD is pretty generic and easy.

Neither game can touch anything that cave has put out in the past 5 years.


 

Will people PLEASE stop throwing aroung the word "Generic". You most likely don't even Know what its full meaning is >_> OT: The Irony is hilarious and the 360 spin ^^^^^^^^^^^^^ is even more hilarious from MDF

Lets see...

Asteroids clone - mang, that hasn't been done a million times before. Especially in the past 3 years.

3 types of fire and 3 types of enemies - talk about original.

Neverending wave of the same kinds of asteroids/enemies. Talk about originality. 

The game reuses bosses. Speaking of which the game has no real mini-bosses, or really anything beyond colliding asteroids and some mildly annoying enemies. Like I've said before, this game is a fucking cake-walk even on the higher difficulties.

Fucked up hitbox. What the hell is the point of making this smaller as the level progress. Oh, right, its to make the game easier while screwing with what the player has already gotten used to.

The odd part about this game is all the stuff thats been a staple of shmups for over a decade isn't present;

No bullet eating mode? Well thats understandable since this game is just a pretty version of asteroids.

No way to combo/chain of scores? Why the fuck wasn't this included? Do they have a thing against adding some strategy and skill to a game.

No multistage bosses? Oh, right, that might make things hard yet entertaining.

No suicide bullets? Oh, right, again with the challenge thing.

I realize that this is a remake of some Amiga game that lost what little relevance it had ages ago. Still, you would think that they'd at least try to add in some of the current staples of the genre. Now I don't have anything against a game trying to duplicate an 'old school' type of experience, but that only works when the core gameplay shines. SSHD is a very dated game with jazzy graphics that can't make up for the boring gameplay. 

One last thing - feel free to call me a member of the MDF even though I think Everyday Shooter is fantastic. In fact its probably my favorite downloadable title after Braid. The 360 does have a far better catalog of shooters at this point, but most of its remakes. This may change when Treasure releases they're new game on it, but until then the DC is still the place to get great shumps for good prices. The PC also has a plethora of great doujin shooters, and emulators are always an option.

 

you sir officially do not deserve to call yourself a gamer. The Amiga is a classic. Thats like saying Pong or two man tennis doesnt matter in this day and age.

 

And you just lost the right to call yourself literate.

I said that its an amiga game with no relevance. Not that the amiga isn't worthwhile. See the difference?

StarDust was one of the Amiga's greatest games. So calling StarDust irrelevent is like calling then Amiga irrelevant.

 

I'll give you a bit of advice; Never take a philosophy of logic class in community college.

But lets see if you disagree with this statement. Battle Arena Toshiden is an absoloutly shitty PSX game and completely irrelavent today, despite the fact that it recieved high scores when it came out.

 

Lets see if you understand this one

Pong is to StarDust as Wolf 3D is to Half-Life.



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