forevercloud3000 said:
SO? That makes no practical sense. So what if you know who the main villain is at the start of the game. Does that change the amount of momentum you must gain before defeating him? NO! The mystery of the game does not rely on who is the villain, but why he is the villain, why does he do what he do? Your reasons for not liking the game are a tad obtuse for my tastes. And as for the 360>Wii>PS3 thing, What are you smoking? The Wii having more RPGs then the PS3? I can understand 360 being ahead but the Wii? As "innovative" as the wii is(/sarcasm) it is not suited for RPGs. At least not RPGs that appeal to the mass market. This is the draw back of making a system that is TOO different from it's competition. You cannot share . RPGs go to 360/PS3 not Wii(and this thread is not discussing handhelds) |
The only RPGs that appeal to the mass market are Final Fantasy and Pokemon.
Just about every other RPG tends to be a below specced affiar.
RPGs also tend to be single platform due to the niche base and the cost of porting usually being too high to recoup the costs.
I mean, name a bunch of multiplatform RPGs that occured before this era.








