Bobo012893 said:
First: It is common knowledge that Microsoft sets strict restrictions on XBLA developers. A good example is the Braid developer who stated that their restrictions are rediculous and that he would never publish another game on the platform. Blow said no such thing. He griped about having to do work he felt was redundant and said he wasn't sure if he'd do another XBLA game. He also posted in response to the article you're citing and said he felt the post made him out to be more negative about Microsoft than he actually is. Second: I know my characterization was flamebait bullshit. I understand XBLA has some great games. But many of them are overpriced (Braid=$15) and they are no where near the quality of psn games except for a few exceptions. Braid is also coming to PSN after the timed exclusive contract ends. Braid may come to PSN after Blow finishes a PC port. It is not a done deal. Of course, it would have been on PSN to begin with had Sony not turned him down in the first place. -2 for reading comprehension, btw. Third: LBP embarasses Xbox Live through capabilities that are not possible on it due to Microsoft's restrictions. User generated conten, through which a prime example is UT3, as stated by microsoft has no place on xbox live. LBP achieves something that is not possible on Xbox Live. As shown through the limitations of N+, UT3, and others, Microsoft abhors the thought of user generated content, and that is the very area that LBP shines in. Then I reckon N+, UT3, "and others" do infinitely more to embarrass Live than LBP. Since, you know, they're actually on the service. Amazingly, N+ has sold like hotcakes. Not bad for a gimped port of a game that is an uncreative piece of shit to begin with, like all XBLA offerings. |
In red.







