1. Ocarina of Time - Great, all around. It has a wonderful mix of interesting NPCs, cool dungeons, and a nice-sized and interesting overworld to explore.
2. Majora's Mask - Excellent atmosphere, numerous interactive NPCs, and great sidequests, but somewhat weak dungeons and a small (but jampacked full of stuff) overworld.
3. Twilight Princess - Great dungeons, but few really interesting NPCs and a somewhat empty overworld (probably because of it's size).
4. Wind Waker - Great atmosphere and artstyle, cool NPCs on islands like Windfall, but the dungeons were crap (they gave you the third pearl for free!), and don't get me started on the Quest for the Triforce Shards. The sailing was cool at first, but changing the wind direction became annoying after awhile.
5. Phantom Hourglass - I'm not finished this one yet, but I'm enjoying it. It's at an obvious disadvantage for me, though, since it's a handheld title, and I'm not too big a fan of handhelds, and also it's quite short for a Zelda title, from what I hear. The overworld is small, and the controls take awhile to get used to. There aren't too many characters to talk to, and going through the same Temple over and over again gets old.
Keep in mind that any negatives I may point out are only in comparison to other Zelda titles. All five games are excellent titles, imo, and the first four are in my top ten favorite games of all time.
I'll be starting a Link to the Past soon, so hopefully that will make the list as well. :)







