| Gnizmo said: That would make more sense. I disabled flash for this webpage so the video didn't load for me and I just assumed. My main point stands though. The only way even concievable to get the buttons you need is to use the waggle of the nunchuck and wiimote as the 5th and sixth buttons, and that would be god awful. |
Your context sais you haven't played a 6 Button fighter with the Wiiremote. See now I actually have. I can PM you with the glovePie script for Mugen support. Now of course I'm still tweaking it. Right now I'm just mapping the analong to the keyboard arrow keys which are bad. Mugen does support joystick, but I'm not sure which of the ppjoy analog and digital maps to what. I did this a few weeks ago wondering can the Wiimote play 6button fighters. Heres the out come
Light & Medium Attacks
For punches there is no problem what so ever right off. It's clean and easy. Kicks however this is where part of the curve comes in. The placement of C & Z button is a little unusual. It's not a big problem and only took a few minutes to get use to the feel. It's just most of the time I don't need to quickly use either button.
Heavy/Waggle Attacks
As it's clear there are not enough straight buttons in appropriate positions. So it's obvious that waggle comes into play. I chose to use Heavy as Waggle for play style reasons. Heavy attacks are slow, so mapping a waggle doesn't cause anykind of speed problem that a light attack would. By time the animation ends for a heavy attack you are already finished a waggle and easly ready for another. The punch waggle isn't a problem. Though it is odd at first to play SF with a waggle. That could be just me. The kick/nunchuk waggle provided the hardest part.
Power Attacks
Button power attacks, no problem. Waggle power attacks. Punch takes a bit of a curve. It's short and neglible. At least no more difficult it is to say learn Assasins Creed High/Low profile. The hardest part and I admit this took me somewhere like 10minutes to get use to was the power nunchuck waggle. This was a problem since you need to move the analog then waggle on the same hand. I did get use to it, but it took the longest.
So indeed there is a bit of a curve coming from say an easy 6 button layout. In the end though it's not a problem and it's far from godawefull. I feel I would have no problem competing against a standard easy 6 button and know the WiiRemote will not detract from my skill.
The control sample is faulty. Indeed Mugen and my script have a problem. Mapping an analog to a digital actually makes power moves more difficult. Though I was able to still do so regularly. Your assumption is faulty that the controls would be godawerful. If you would like I can send you the script. It's still in tweaking mode for the analog stick.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







