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Kwaad said:
All I got out of that was you say everything is 2x faster, including the memory, and due to the way power scales, that means it can render a 50% better image than the GameCube.
The graphics chip on the GameCube was on par with a GeForce2. Double the power and you have a GeForce3/4. That makes the Wii's power on par with that of a 4 or 5 year old computer. Both GPU and CPU. Look at the PC games that came out around that time. UT2003(came out in 2002) is a good example. If you look at that, and add in the modern pixel shaders that are used so heavily today, you have what a Wii game will look like. (And actually, if you think about it, it's the truth)

Kwaad, why do you even pretend to know what you're talking about?

ArtX was a company that was made from former SGI employees and was the company Nintendo contracted to produce their GPU for the Gamecube. The Flipper was largely based on the GPU ArtX designed and sold to the US Military for flight simulations and has very little similarity to any nVidia GPU; there is a reason the military is willing to spend $10,000+ per GPU on these flight simulators rather than buy an over the counter graphics card like the Geforce 2. ATI bought ArtX and integrated a large portion of their technology into their main GPU line and this is one of the reasons why the Radeon 9800 series was so successful for ATI.