If we dig a bit into Capcom, we see that they are putting more effort on Wii games than other developers.
Many of their games forPS3 and Xbox360 were already in development before the Wii's success and before many start talking about the same "we heard the same BS before", Capcom is actually doing something about it.
While shifting resources for more exclusive Wii games, Capcom released their already planned games looking for market reception instead of sales, wich relates of what kind of people will like to play the game. That way they can see if a transision on Wii is going to be successful (This explain Dead Rising on Wii). They aren't porting the games now, but remaking them so they focus on the Wii's strenghts (changes from game design process). This is to fill the gap between the games they released and the new ones thay must have in the planning process and release good (not great) Wii iterations.
This is a lot better than a flood of Imagine and Z's right?







