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@fastyxx: Considering developing a Wii title costs less than half of a PS360 title and if we go by EA:s figures, where porting is considered worth it, if it costs less than 15% of the original budget and assuming that the port costs that 15%, then a PS360 multiplatform title must sell 230% of the Wii titles sales in order to break even. Another thing to consider, when looking at million sellers is, that 360 has been a year longer in the market and therefore has more million sellers. And Wii offers not only less financial risks, but faster return of investment. The time it takes to develope PS3/360/PC multiplatform title, you already have 2-4 Wii games out.

If a 3rd party is looking which platform to develope for, it's going to look at the totals, not just 3rd party. There's no such single instance than "3rd parties". If you enter the market before developing anything, the "outsiders" already have 100% marketshare. If GTA4 sold millions, that doesn't mean that your game will sell millions. It only means that you have to compete GTA4 on the specific platform.

When we look at the best-selling genres on PS360, i believe they are shooter/racing/sports and the market is highly competed, which makes success harder. While on the Wii, there's not much competition outside party games/minigames collections.

Besides, the coin also has another side, i think we should look at the flopped titles and profits made by the companies that push the HD consoles hardest and companies that are pushing their titles on Wii. I think that's where we start seeing the biggest difference.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.