fastyxx said:
On the latter, I meant gross revenues - it was late. My apologies.
But I think you're looking at it wrong. If your choice is to spend an equal amount of development time/resources/cash on either a Wii-centric game or a PS3/360 game, it's no contest. The reason people develop for the Wii and DS is because the development time/resources/cash it costs is much lower and hence they can make profit on a vastly lower number of units sold. Million-selling non-Nintendo Wii titles: 11 ( versus 15 first-party) Million-selling non-Sony PS3 titles: 10 ( versus 6 first party) Million-selling non -MS 360 titles: 33 (versus 9 first party)
Seven of the 10 PS3 3rd-party titles are on 60 as well, and also sold million+ there. It's no contest for developers for big titles. You just aren't going to see big 3rd party development consistently for the Wii. The risks are way too big. The fact that the PS3 has the same number of million-sellers as Wii is crazy, based on install base. And I am COUNTING Wii Sports and Wii Play, which really shouldn't count because they are essentially freebies with hardware.
Plus on 360, you get an easy PC port if you want. On PS3/360 titles you have DLC opportunities to aid in profitizing your game.
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*raises eyebrow*
I'm going to assume you meant 3rd parties? And we're an update away from it being 13 3rd party million sellers on Wii. 10, 11,12 and 13 are all not the same numbers either.
And gross revenue doesn't mean profit either.
The rEVOLution is not being televised







