| Viper1 said: You completely missed the whole point. I mean completely. When a genre, target audience, product price point, etc...is not represented well, it's an open market for the taking. It's called a blue ocean. The Wii itself is a blue ocean and now a blue ocean exists within itself. All you're doing is comparing medium and low budget titles with themselves. You have not seen a high budget AAA 3rd party title on Wii yet. The door is wide open.
You just proved you don't know the difference between revenue and profit margin. I'm done debating with you. If you can even understand the basic fundamentals there is no point in even bothering my time. For the record, profit margins are higher on DS/Wii. It's overall revenue that is lower but even that's not due to the MSRP because retailers don't buy games at MSRP (we do). |
On the latter, I meant gross revenues - it was late. My apologies.
But I think you're looking at it wrong. If your choice is to spend an equal amount of development time/resources/cash on either a Wii-centric game or a PS3/360 game, it's no contest. The reason people develop for the Wii and DS is because the development time/resources/cash it costs is much lower and hence they can make profit on a vastly lower number of units sold.
Million-selling non-Nintendo Wii titles: 11 ( versus 15 first-party)
Million-selling non-Sony PS3 titles: 10 ( versus 6 first party)
Million-selling non -MS 360 titles: 33 (versus 9 first party)
Seven of the 10 PS3 3rd-party titles are on 60 as well, and also sold million+ there. It's no contest for developers for big titles. You just aren't going to see big 3rd party development consistently for the Wii. The risks are way too big. The fact that the PS3 has the same number of million-sellers as Wii is crazy, based on install base. And I am COUNTING Wii Sports and Wii Play, which really shouldn't count because they are essentially freebies with hardware.
Plus on 360, you get an easy PC port if you want. On PS3/360 titles you have DLC opportunities to aid in profitizing your game.







