fastyxx said:
Look at the VG list for top 50 worldwide sellers for Wii. What in that list is supposed to get 3rd party developers encouraged? There's essentially 28 million sellers, and they are virtually ALL Nintendo, Guitar Hero, Legos, and ports of Resident Evil or ports from E.A./Ubi/Sega's big franchises. Click to DS on that link and look at that list. It's even worse in terms of being limited to first-party and E.A./Activiosn/Sega/Ubi heavy titles. Now granted the software numbers here are somewhat incomplete, but you get my point.
There's some money to be made on development-cheap titles , but you aren't likely to sell more than 100k unless you're one of the big boys. It happens occasionally that you get a 500k seller, but it's a risk. And remember that DS and Wii games cost less at retail than PS3/360 games so the profit margin is lower. |
You completely missed the whole point. I mean completely. When a genre, target audience, product price point, etc...is not represented well, it's an open market for the taking. It's called a blue ocean. The Wii itself is a blue ocean and now a blue ocean exists within itself.
All you're doing is comparing medium and low budget titles with themselves. You have not seen a high budget AAA 3rd party title on Wii yet. The door is wide open.
| fastyxx said: And remember that DS and Wii games cost less at retail than PS3/360 games so the profit margin is lower. |
You just proved you don't know the difference between revenue and profit margin. I'm done debating with you. If you can even understand the basic fundamentals there is no point in even bothering my time.
For the record, profit margins are higher on DS/Wii. It's overall revenue that is lower but even that's not due to the MSRP because retailers don't buy games at MSRP (we do).
The rEVOLution is not being televised







