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fastyxx said:
Viper1 said:

False logic.

3rd parties haven't put a AAA effort on Wii to combat Nintendo directly so how exactly is Nintendo crushing non-existant efforts?

 

Sounds me like you are assuming the only profitable path for 3rd parties is are low budget casual oriented titles.   I'm not saying you aren't correct but what high budget efforts do we have to compare that with?  None.   They haven't even tried yet so why assume it's 'yi luan tou shi'? - inevitable failure.

 

To me it shows an open door for 3rd parties.  A blue oecean in a blue oecean if you will.  An untapped market of potential.  If 3rd parties are scared of high budget titles on Wii against Nintendo then don't make a bigh budget Mario clone or high budget kart game.

Look at the VG list for top 50 worldwide sellers for Wii.

What in that list is supposed to get 3rd party developers encouraged?   There's essentially 28 million sellers, and they are virtually ALL Nintendo, Guitar Hero, Legos, and ports of Resident Evil or ports from E.A./Ubi/Sega's big franchises.  

Click to DS on that link and look at that list.  It's even worse in terms of being limited to first-party and E.A./Activiosn/Sega/Ubi heavy titles.  Now granted the software numbers here are somewhat incomplete, but you get my point.

 

There's some money to be made on development-cheap titles , but you aren't likely to sell more than 100k unless you're one of the big boys.  It happens occasionally that you get a 500k seller, but it's a risk.  And remember that DS and Wii games cost less at retail than PS3/360 games so the profit margin is lower.  

Look at the VG list for the top 50 worldwide sellers for the PS3.

What in that list is suppose to get 3rd party developers encouraged? There's essentially 16 million sellers, and they are virtually ALL Sony (editors note: roughly 40% of the million sellers are Sony, while Nintendo has roughly 50% of the million sellers), Guitar Hero, sports game, or a game with a number after it.

There's money to made on established-rich titles, but you aren't likely to sell more than 100k unless you're one of the big boys. It happens occasionally that you get a 500k seller, but it's a risk (editor's note: actually, it's a bigger risk, because even 500k for some PS3 games wouldn't even be enough to be profitable, but 100k for some Wii games might be, see No More Heroes). And remember that PS3 games cost more to develop, so the profit margin is lower.