Factor 5 put out a graph a little while ago that put the initial cost of LAIR at a lower bound of $12 million. Using it as a benchmark and dividing by $60, that means they have to sell an absolute minimum of 200,000 copies to break even. Of course, I'm guessing that figure is fairly understated, as there is no way developers receive the full $60 on each game sale.
Super World Cup Fighter II: Championship 2010 Edition








