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lol chenguo

at the start of the gen, Sony revealed that the amount that needs to be sold to break even on an 'average' game is 200, 000. How they defined average is unknown.

However, Sony have since reduced the price of the SDK, and perhaps coding has become quicker as developers get more experienced with the cell architecture.

But it also depends - the more frontloaded a game is, the better economies of scale of transport, and price cuts make it even more complicated.

So for average games
PS3