| bdbdbd said: @WoW: I believe what HS tried to say, was that looking at the distribution is irrelevant, if all the consoles have been measured by the same methods. Since we don't have any kind of reliable information about distribution, we can only look at the attach rates. And another important thing that HS brought up, was Nintendos aim in expanding the audience. It's rather irrelevant if they manage to sell just the console and Wii Fit, if that's everything they can sell to this audience. This is where Sony failed with Singstar and Eyetoy, there wasn't much about nothing for the audience Sony tapped with the titles, while Nintendo wants to upstream them to play the core titles, like Mario Kart. And to add something myself, since Nintendo knows that profit originates from software (if Iwata is to believe), they also want the "secondary gamer" to play games. If we assume that traditionally console have been bought for one person per household, tapping the "secondary gamer" market, would theoretically double the software sales potential with the same amount of consoles. |
I don't know. You can say X average is bad, but it's okay because Y and Z averages are bad however that misses a single factor. X's average is not made up of the same people as Y and Z. We can't treat the Wii's userbase as we would the PS360's because the people in it are not the same. Due to the presence of so many "new" types of gamers in the Wii's region, I don't think it's fair to treat it the same. I also think it would be fairly hypocritical to focus on how Nintendo is expanding the market with its system and then ignore that factor in the discussion.
Also, you say Nintendo is expanding their audience even if they just sell Wii Fit and their Wii but isn't that all they're doing. In this case, I'd say that "Expanding the audience" is different from "Growing the industry." If someone buys a Wii and never buys another game, Nintendo has made a sale and that may count as them "expanding their audience" but the industry's size has not changed. If that person has a bad experience, the industry's market cap has actually just shrunk.
The Secondary gamer is huge in the Nintendo strategy. A lot of titles so far in the Wii line have been very group/party friendly. Wii Sports, Warioware, and more work great to entertain groups of people.







