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Plaupius said:

So, with 1 million revenue per day now, is it going to increase as more and more iPhones are sold? Or is this more of a launch craze type of thing that will settle down to a much smaller level? 

 

I'd say a little bit of both. Obviously people are going to be most interested in playing with their new gadget while it's new, but if demand for the iPhone remains strong, as the article suggests, then new users should pick up the slack from disinterested early adopters.

Super Monkey Ball has bagged $2 million in revenue already? Didn't Sega whip up the playable alpha build for that game in a week?



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