irstupid said:
Um why do you have reason to blame MS or Sony. They have nothing to gain from Sony as you so call they did from PS1 days. And I dont' care how much you sit and say well add in wireless and live and whatever you want to add onto the 360 and it get to PS3 price. that means nothing to consumers. To the tech savy person yes, we notice and take note and make the best purchase. Reasons already stated like a million times in OP. And you admit that the 360's price tag is a ruse to TRICK the consumer? To the other 95% of consumers they will see the two initial price tags. Their kids will tell them what game they want or if for themselves look at what games they like and if they see that game on both, they will buy the cheaper system and thats it. Later they will complain and think all the accessories are expensive when kid askes for them or if system for themselves and they want to get it ect. But they will assume that the other console has these same charges as well. True, but does that make it right? Should I just stand by and let ignorance prevail? And don't say that FFVII was on the PS1 becuase of making it better and advancing the game or whatever. Have you not seen the N64 tech demo (kinda like FFVII video for PS3) for 7. It was much better graphically than the ps1 version, and yes it was actually playable stuff not just fmv that seems to be everyone fancy these days when hyping a game. do you mean for 6? That one I did see. And It was a TECH DEMO! Simply showcasing a possibility of a game with that level of detail on the N64. Yet, if im not mistaken(I might), the N64 is not the system FFVII was slated for. It was the one before that originally. Here is what wikipedia has to say about this.... Development began after the production of a short, experimental tech demo called "Final Fantasy SGI" for Silicon Graphics, Inc. Onyx workstations. The demo featured polygon-based 3D renderings of characters from Final Fantasy VI in a real time[47][48] This experiment led the development team to integrate these design mechanics into battle and incorporated interactive elements.Final Fantasy VII. However, as a result of the high quantity of memory storage required to implement the motion data, 3D models, and computer graphics effects involved, only the CD-ROM format would be able to suit the project's needs.[34][47] Nintendo, for which Square had developed all previous titles in the Final Fantasy series, had decided to continue to use cartridges for its upcoming Nintendo 64 console. This eventually led to a dispute that resulted in Square ending its long, often tumultuous, relationship with Nintendo, and Square announced on January 12, 1996 it would be developing Final Fantasy VII for Sony's PlayStation platform.[34][47] http://en.wikipedia.org/wiki/Final_fantasy_vii#SNES_project_and_early_development that proves my point right there. |
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