Let's not pretend MS's way of presenting the numbers is totally invalid.
Nintendo's way of presenting the numbers is to suggest that third parties are now going to rocket beyond what they did on 360, as they came from behind and then took a sizable lead over the first 19 months of each console's release.
MS's way of presenting the same numbers show that third parties have sold more on 360 than Wii since Wii was released. In the end, raw numbers are the best metric, so you can't knock this too hard.
The problem with MS's way of presenting it is it's just a reflection of 360's head start and weak 1st party, at a time when Wii's and 360's install base are still pretty similar in America.
But the problem with Nintendo's way of presenting it is that as a practical matter, being able to sell the most software is most important, regardless of head starts and unfair "statistical" comparisons.
Luckily, Wii should move boatloads of 3rd party software over the rest of the year, and we won't need to have this discussion too much longer.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







