Oh I just read some of the posts on this thread and found it going into familiar territory.
Here's how the Wii's graphical limitations is actually a strength and not a weakness. First I'll do my points then I'll perform an adapt of someone elses.
Basic economic principal would have me believe there are generally two sides to the coin, supply and demand. There are of course objects on both, consumers create demand and producers generate supply, the tug of war should never be won but sustained, how it's sustained is another story; what I'm getting into is skiming that other story.
Consumers don't know what they want unless they are introduced to product, that product develops a market and thus begins the tug of war.
The job of innovation lay with the producer as the consumer doesn't know they want/need product until they know what job it intends to do.
In a market where the consumer has been entertained by product then the consumer begins to know what it wants, the producer wants to sustain the tug of war so they entertain the consumer, the issue here is sustained growth, keeping with what works only keeps those who are entertained by the job of product.
The consumer want's a better product so you give it to them, the concept that has been working is the better a product is the more money you are rewarded with as the demand increases on that product. That would be the case if it wasn't for the limitations of human resources combined with disinterest. But that's not the point, the point is to innovate because that's what got you those consumers to begin with, what would happen if you could innovate again and get more new consumers, that would be an expanding model.
Keeping consumers and acquiring new consumers. That's the tug of war, the point isn't to keep balance it's to make sure that you say close to balance and always add demand.
In that logic the producer always has the ball in their court. - That's my adapt to Iwata ^_^
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:









