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horriblebastard said:

Except all systems have limitations, so the Wii isn't a special case in that respect. It's just that its upper limits are lower, but are you really going to argue that the more limited a console is, the more creative the games library?

 

Yes... and not completely.

When a system has an obvius limitation a workaround must be done in order to make a better game. This is why most latest NES and SNES games are the best ones because they reached the max graphical capabilities of the system and they couldn't go any furter in that area, so they had to work harder on story, gameplay, controls, etc. Looking at the Wii, there is a good graphical limit that can be easily reached (if they worked better on how to use TEVs) but the controls opens endless possibilities and is clearly a system, like Nintendo said, ideas over budget always wins.

However, just by pointing out the limitations does not mean the games are better instantly, that would be stupid. As many posts before this one, it's the developers duty to put more effort on Wii games and let the brainstorming reach a good game idea and give all their best on that one.

I strongly believe that a developer that focuses only on graphics is a mediocre developer.

Thr real weakness of the Wii, however is not the developer's laziness, but more because the gaming industry is full of followers and less risk takers