| Garcian Smith said: Commercially, the Wii has no flaws. Anything that can sell out constantly for a year and a half, all the while selling upwards of thirty million units at a price of $250 each, is as future proof as an iPod. Graphically, the Wii is just fine. The problem lies in not enough developers utilizing the TEV, whereby the Wii can produce most of the special graphical features that the PS360 can. (Just look at Super Mario Galaxy, which looks at least as good as any launch 360 game.) In the future, though, expect developers to squeeze every ounce of juice that they can out of our little white rectangle, just like developers wrung the humble PS2 for all it was worth. |
In my opinion that is a fairly large over statement ...
I don't know for sure but I suspect that the TEV in the Hollywood has seen a pretty decent upgrade over TEV unit in the Flipper to the extent that many of the most impressive material, lighting and shading effects that were possible on the Gamecube/XBox can be done to a level as high as can be seen at 480p at the same time; when you combine this with the high polygon and texture performance the system can do some very impressive stuff at 480p.
What this means is you can have a model which has a high enough polycount that you don't see any polygonalization artifacts, it has several texture (colour maps) which give it a surface colour, it has a normal/bump map applied to give the surface roughness, and it has a material effect applied to give it a more realistic specular properties. The XBox 360 and PS3 can do more advanced versions of these effects, at a higher level of detail, and support more of these effects at the same time though.







