I should add that Red Steel lacked polish and had bugs, but still had some pretty enjoyable gameplay. I liked the sword fighting mechanic: it had a very "Punch-Out" like feel to it, what with dodges, blocks and parries being key to success.
The first swordfight I actually lost was to Harry, the only American you fight, heh...
Ubisoft is capable of making some excellent games (like the first PoP, BG&E, Rayman 3 (which I enjoyed), etc.), and if RS2 gets the polish it needs and Wii Motion Plus compatibility, it could turn out pretty damn good.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







