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Akuma587 brought up a point about how third parties are supposed to be familiar with the Wii architechture in another thread. This was my response to that. 

"The problem is few third parties are really all that familiar with the Gamecube's hardware. You can count the ones that actually delved into the GC's hardware on one hand. Capcom, Sega (Amusement Vision), Namco, Rare (now with MS), and Factor 5 (Now with Sony).

Most other third parties only produced second rate ports on the Gamecube. Ubisoft's Splinter Cell ports were a prime example of this. Instead of basing the GC version off of the X-box game. They had Ubisoft Shangai slap together rushed port based on the PS2 build. Sega disbanded Amusement Vision and they were behind F-Zero GX. Rareware is the property of MS. Factor 5's Rogue Squadron games were the most impressive games of the generation from a technical standpoint, but they are working exclusively on PS3. The talent that made RE4 and Viewtiful Joe for Capcom now works at SEEDs. Monolith which produced the Baten Kaitos games for Namco are now owned by Nintendo. Outside of the team that worked on Tales of Symphonia for Namco, which looked good with the exception of the overworld, I can't think of any third party development team that has done any real work on the GC hardware.

In other words, I view the third party developers "familiarity" with the Wii architecture as suspect. Outside of the ones I listed, I can't think of any third party developer that developed a game engine from the ground up on Gamecube. I certainly could have missed a few but I don't think that I have."

What is everyone's thoughts on well...my thoughts. I feel that a good deal of third party developers really are intimately familiar with the Wii hardware because they never reall pushed to GC to its limits. Do you think my assessment is fair?