| Sky Render said: I think this kind of missed the point of control evolution. It's not the buttons, it's not the control sticks, it's the convenience factor. PONG - Simple analog wheel. Linear precision control only. Pretty easy to use. Atari - Various input methods, most notable being joystick + button. Still linear precision control only, and very stiff. NES - D-pad input. Linear precision control, easy to use. SNES - See: NES. N64 - Analog input. Non-linear precision control, a bit too loose. PS2 - See N64, but too stiff instead. Wii - Analog, camera, and motion input. Non-linear precision control, but imprecise for motion input (MotionPlus should help with this). PS3 & 360 - See PS2. PC - Key-based input. Linear input only. |
PC has keys and a mouse, so there's two axes of movement there...
And you cannot ignore PC dual analog controllers that a majority of games support.


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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )







