Some GameCube, Wii and Xbox specs:
GameCube CPU:
485 MHZ (I had this at a lower number, wonder why... Thanks HappySqurriel!)
1.3 GB/s peak bandwidth
64 KB L1 Cache
256 KB L2 Cache
Wii CPU:
729 MHZ
1.9 GB/s peak bandwidth
128 KB L1 Cache
256 KB L2 Cache
Xbox CPU:
733 MHZ
1.0 GB/s peak bandwidth
32 KB L1 Cache
128 KB L2 Cache
GameCube FSB:
162 MHZ
Wii FSB:
243 mhz (?)
Xbox FSB:
133 MHZ
Gamecube Memory:
43 MB total GC of which:
24 MB 1T-SRAM GC (same as on the Wii)
Wii Memory:
64 MB DDR3 400 MHZ? (Twice as fast as the Xbox DDR memory or more)
24 MB 1T-SRAM 10 ns (faster than the Xbox DDR, lower latency)
3 MB Texture Memory
512 MB SD flash memory (can be accessed for buffer purposes(?))
Xbox Memory:
64 MB DDR RAM 200 (?) MHZ 30 ns
8GB HDD
GameCube GPU:
162 MHZ
1 MB texture cache
Wii GPU:
243 MHZ
9.0 gb/s bus
Xbox GPU:
233 MHZ Xbox
6.4 gb/s bus
256KB texture cache (?)
My own personal list. All specifications are not fully confirmed by me against more sources and I will continue to fill in and change the list when i feel like it.
Various places I used to find information:
Wikipedia
http://neonblue2.blogspot.com/2007/12/power-of-wii.html
And other places I cant remember.
There is so much more to it, and I really really think Wii can do much more then Xbox, but it is up to developers and Publishers to use the power.
Edit: Anything more wrong with my list? :D







