Riachu said:
Actually, Gongora is why more straightforward than Seymour. Seymour is not actually "evil" for one. Gongora's motivation is the most cliched motivation ever used in an RPG. Seymour's motivation isn't. Gongora is revealed to be the villian early on in LO whereas Seymour is not revealed to be the main villian in FFX until like 20 hours in. Yes, FFX's story uses chiches but even the good JRPG stories use a few cliches, it's unavoidable. Why do people pretend that LO's story is the best thing ever in a video game when they probably know it's generic? FYI, character interactions(one of the strong points of LO and FFX) should not be confused for story.
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Gongaro gives off the creepy vibe from the moment you see him, whereas Seemour does seem to have more depth to him, though Sin is the real enemy, and I really did like all that stuff, and Auron is just plain awesome. My main problem with Lost Odyssey is that I was bored for like 10 hours of it, though it has really taken off now.
And with immortals being infinitely better than mortals, it is mostly true, though you need to keep on levelling the mortals to give the immortals all their abilites, so the best thing to do is probably just to leave them out for the boss battles, and the later mortals definitely add more.
I just found the battle system in Final Fantasy X better, more immediate, and I prefered the setting. For much of the time in LO you do just seem to be wondering around without much reason, though as I have said, disc 3 is miles better than the previous discs







