| steven787 said: Nintendo and Third Parties need to understand that they lost money because they screwed up on the core market on Wii. If they had implemented decent (no need for XBL quality) online play, true variety, and some GOD DAMN ADVERTISING for core games, then imagine the domination Nintendo would be seeing. Third party developers wouldn't be caught in the "Million Seller" trap where 70+% of games don't turn a profit and they see quarter over quarter losses. I am not saying Nintendo or third parties should have made fewer casual titles, I am saying third parties should have looked on the internet in 2005-6 and seen where all the excitement was pointed and started development on Wii games. It's too late now. (As I said earlier) |
The other problem with this scenario is, Nintendo's just going to get bigger and bigger by having their market all to themselves. At the same time, outside the walls of Nintendo's world, as you point out, third parties are going to start downsizing, merging or outright collapsing because development costs have reached the point where a single high profile bomb can destroy an entire company. Don't laugh, folks, Flagship Studios was literally sunk by the failure of Hellgate: London (granted it was a PC game, but the problem is the same). The end result? The balance of power is going to swing so far in Nintendo's favour, it just might give them what they need to re-enact Yamauchi-era policies, which would be bad for everyone.
Super World Cup Fighter II: Championship 2010 Edition








