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1.I'm going to list a bunch of games I like on Wii: (not all)
Boom Blox
Zack and Wiki
Okami
Elebits

2. Unless you are completely blind fanboy, you will be able to see a difference between Wii's biggest games that we see listed all the time:

Story
Depth of gameplay
Maturity of gameplay

I'm not talking about controls, I'm talking about building interesting mechanics between what the player is doing and what the games creator are trying to achieve.

All of those games are great, in my book. But all of them take a hand full of interesting controls and then don't go anywhere with them.

3. Now I'm going to list some more games that fanboys list a lot.
A:
Spyborgs
King Story
B:
House of the Dead 2&3
Resident Evil Umbrella Chronicles
C:
Resident Evil 4
Okami
Dead Rising
D:
Conduit
Call of Duty:World at War

4. What's wrong with those games.
A: Perfectly good idea, killed by using mature gameplay with a childish artstyle. This hardly ever works for sales. It's like these companies don't want to sell games.

B:They're light gun games. Great light gun games, but still just that. Get over it.

C:Ports. RE4 is a good port of an old game. Okami is a copy and paste port of a strange game that the average person can not wrap their head around. Dead Rising looks like shit, looks kinda fun. Ultimately though we don't know yet and all we have to go with is a bunch of grain, low rez textured, low polygon, pics of an empty mall.

D: FPS going to waste. Wii is the best controls for FPS. FPS isn't about controls. It's about kills, with a nickname and stat tracking. That is why 360 FPS sell many millions and they don't anywhere else (Even PC comes no where close for FPS in the last couple of years.)

5. Every Nintendo fan talks about the variety on Wii.

There is.
There's Sports, Music, Board Games, Family Games, etc.

There is not Action, Adventure, RPG or Fighting. 5 good games do not make a line up.

Nintendo and Third Parties need to understand that they lost money because they screwed up on the core market on Wii.

If they had implemented decent (no need for XBL quality) online play, true variety, and some GOD DAMN ADVERTISING for core games, then imagine the domination Nintendo would be seeing.

Third party developers wouldn't be caught in the "Million Seller" trap where 70+% of games don't turn a profit and they see quarter over quarter losses.

I am not saying Nintendo or third parties should have made fewer casual titles, I am saying third parties should have looked on the internet in 2005-6 and seen where all the excitement was pointed and started development on Wii games.

It's too late now. (As I said earlier)



I would cite regulation, but I know you will simply ignore it.