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sc94597 said:
jake_the_fake1 said:
sc94597 said:
Soriku said:
DMeisterJ said:
I don't understand this at all.

All of these excuses could have been used in the jump from Cartridges to CD.

Whether or not the industry or developers were "ready" is irrelevant. Innovation waits for no one.

If it were up to Nintendo, we'd still be using cartridges. Good thing that Sony/Saturn pushed CD technology onto developers. Look at the DS, we're in 2008 and it's still on cartridges (and doing awesome I might add). Does anyone think that DS2 or whatever will be CD Based? No. But if PSP had won, we'd definitely be seeing a disc version of a Nintendo handheld.

Nintendo is very happy taking safe bets and doing well in that, and the Wii is really the only departure from that.

 

This makes no sense. The DS launched before the PSP so it doesn't matter who won. The DS would still be using cartidges. Also, the PSP uses UMD discs. Not exactly the hottest type of discs at all. When they release their next handheld it might be CD based though. They'll want to make more space unless they use uber-cartridges that hold 1 GB+ space and are extremely cheap. The GBA used cartidges fine and that was a success so I guess they just reused them, now with more space.

Actually ds games come extremely close to the same amount of space as a CD. Don't some games use 512MB cartridges? Cds are at a max 700MBs. Also with compression of today a DS cartridge could fit alot more at the same quality than a CD in the PS days. I think they might start of with 1GB cartridges and in the end have up to 5MB ones. Cartridges actually are the better solution, just discs are cheaper to make, but I beleive that the price to manufacture cartridges is going down. I'm not too sure though.

 

 

DS cartridges max out at 128MB, the 512/1024 value you state their is the Bit value not the byte value.

I know this because I use an R4 and have not seen any game exceed 128MB, not even the FF3/FF4 games.

Now, they do use heavy compression for things like audio and video, but the textures of the games are so low res that its almost a non issue for DS.

After searching A.S.H and a few other future games use 256MB cartridges, and there are plans for 512MB cartridges. I was talking about bytes btw hence the capital "B". Oh and the resoultion of alot of PS, and some N64 games are similar to that of the ds.

 

 

I'm just telling ya that for now I've only encountered a max 128MB, but the most common DS games tend to use between 32-64MB cartridges, only a few actually use 128MB cartriges.

Now I have read about the new dragon quest game on ds would need 2 cartridges, so it would seem logical that if there going to introduce a larger capacity cartridge that this would be the 1 game to have it, but I read that info long ago so I don't know if it still holds true.

Would you give me the link to the info you found, I'm quite curious which games actually use these higher capacity cartridges, thanks.