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Zelda has calibration. You press (-) or (+) until the bar on the screen is the same size as the actual sensor bar, and that (alone with the 4:3/16:9 setting) will tell the game the "exact" dimensions of your TV and allow for better pointing. I put "exact" in quotes because it's just an eyeball-shot of how close the on-screen bar is to the real sensor bar, but it's pretty good and I'm surprised all games don't do something like that.