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In multiplayer games I think this is especially problematic. When I play Tekken with someone we usually make some sort of agreement that certain moves won't be allowed. Jin's triple sweep, for instance, is forbidden for me to use. I think that when you play multiplayer you become the judges for what is right and wrong and the copperation elemt helps to harness in a game's imbalances and cheats. So for all the complaints about multiplayer...yes, it is definitely wrong. This is what bothers me about online play and why I will always prefer couch competitions vs the internet for multiplayer action.

In single player games I sometimes look at the gamemaker as my oponent. He/she has given me a puzzle or quest to beat and anything in that world is fair game. In my scenario the developer loses. I believe I broke his game in a way that either he didn't intend or didn't prevent. In my opinion, then, I broke this game and it didn't take much. That is failure in my book. In Metroid you can break the game, if you're good enough. I think the testers should have been trying a little harder to remove this exploitation. One simple fix, for instance, would have been to require the crystals to be gathered in sequence. While this wouldn't have eliminated the problem altogether, it would have lessened its usefulness.