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No....I don't think I really feel guilty about it. I think it is the nature of a gamer to attempt to break games. Oftentimes we walk up to a wall and use a clipping ghlitch to see who or what is on the other side. But I think it does raise an interesting dilemma for a developer. They essentially have to become physics police to assure that a game is played as it was designed.

Imagine for a moment a race around an oval track. The objective of the race is to cross the finish line. If, however, walking backwards over that "line"activates the animation for completing the race then the fastest time for that track would be less than one second. An imaginary wall has to be put in place to prevent the player from doing this. This is a simple example of something a developer must face on every game.

I'm sure this is obvious, but it is an interesting look into a delima that developers face when creating a perfect game.