De85 said:
I'm not ripping on LO, in fact I think it was a great game. But even though Sakaguchi was the creator of FF it was an enormous risk because of the stigma the 360 had as the "shooter box." Also, I still don't believe that past success has any guarantee for the future. Free Radical was made up of the people who made Goldeneye and Perfect Dark over at Rare, then turned around and delivered Haze. As for the Dragon Quest Swords Example, I guess I need to clarify my assertion, or at least be more specific. A huge franchise name can guarantee at least moderate sales, but 95% of gamers don't have a clue what developer's names are or their past histories. They just look at whatever precedes the colon in the title, in your example Dragon Quest.
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I only knew the name "Rare". I never heard of FR and didn't know where they came from. I said past success guarantees the future but it doesn't mean bungie can develop a game about president Bush doing backflips and expect it to sell on Halo levels. you still have to develop something decent. 2 differences:
1. FR was only known by people who bothered with the research
2. Haze sucked so bad in a genre where there's heavy competition and even great games don't sell that well because of the intense competition.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler