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De85 said:
Pristine20 said:
De85 said:
naznatips said:
Yes, they buy games. It's not that big a deal. Sony did it the entire PSone generation. I don't mind them doing it, but the problem is when developers sell their time they are selling it for what the financier wants, and what MS wants is nothing but the safe, popular, no-risk games. That's why the only RPGs they've paid for are generic mainstream ripoffs or games from the already popular franchises.

That's fine for the casual RPG gamer, but it hurts other RPG gamers because it means the companies that are getting paid stop making the games that take chances. For that reason, you'll never see a game like Valkyria Chronicles or Fragile on the 360, because it's too risky, and MS won't pay for stuff like that.

So it's great for 360 gamers that they are getting some RPGs, but it can be genuinely detrimental to innovation in the genre, and that's why you need platforms like the DS, Wii, and to a lesser extent the PS3 to get the RPGs that take chances, and truly evolve the genre.

My two bits.

 

Not entirely. Mistwalker was a startup, you can't tell me that's not risky. I know it was started by the creator of FF, but past succes is no guarantee for the future.

 

Sakaguchi is the creator of FF. How's that risky? Many who have played LO keep writing about how many similarities it has to FF. I heard they even had someone called Cid just that it was spelt differently. Past success partially guarantees the future because the names of developers and frachises sell as well. Why did Dragon Quest: Swords sell so many copies if not for the name of the developer and franchise?

 

I'm not ripping on LO, in fact I think it was a great game.  But even though Sakaguchi was the creator of FF it was an enormous risk because of the stigma the 360 had as the "shooter box." 

Also, I still don't believe that past success has any guarantee for the future.  Free Radical was made up of the people who made Goldeneye and Perfect Dark over at Rare, then turned around and delivered Haze.  

As for the Dragon Quest Swords Example, I guess I need to clarify my assertion, or at least be more specific.  A huge franchise name can guarantee at least moderate sales, but 95% of gamers don't have a clue what developer's names are or their past histories.  They just look at whatever precedes the colon in the title, in your example Dragon Quest.

 

I only knew the name "Rare". I never heard of FR and didn't know where they came from. I said past success guarantees the future but  it doesn't mean bungie can develop a game about president Bush doing backflips and expect it to sell on Halo levels. you still have to develop something decent. 2 differences:

1. FR was only known by people who bothered with the research

2. Haze sucked so bad in a genre where there's heavy competition and even great games don't sell that well because of the intense competition.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler