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HappySqurriel said:
Nonquihote said:
BenKenobi88 said:
Kind of like Factor 5...which I've lost some respect for. It's fine that they think the Wii is underpowered...but they act like they can't make a good game on a console like the Wii. Part of me wonders if Factor 5 was always out to just make the best looking game...since their game models haven't changed much since the first Rogue Squadron. Rogue Squadron 2 was great, but Rogue Squadron 3 sucked...even if it looked AMAZING. That's why I'm worried about Lair...though it seems to be getting plenty of work.

So becasue they got high standards for their products you lost respect for them.

 

 


Maybe you should have listened to what he said:

Title
Plat
Company
Reviews
Avg.
Vote
Avg
Score
1. Star Wars Rogue Leader: Rogue Squadron II GC LucasArts 79 8.389.9%
2. Star Wars Rogue Squadron III: Rebel Strike GC LucasArts 66 7.676.5%

 

 

Rogue Squadren III is still one of the prettiest games on any console yet it plays like a carbon copy of Rogue Squadren II which played like a clone copy of Rogue Squadren for the N64 ...

The fact that Factor 5 seemed incapable of producing new and interesting gameplay is why Ben lost respect for them


And by all claims Lair is once again a clone of the formula they have used since the N64 with a new coat of paint.  Yeah, I completely agree with Ben about losing respect for Factor5.

Personally for me the concern isn't really that Nintendo isn't communicating well with developers (we already knew that), but the statement that "once we figured out what it was we immediately began development."  I'm not sure developers really understand that the Wii is not filled with nothing but casual "market expansion" gamers, and they are going to have to learn this the hard way.