| steven787 said:
29 levels isn't enough, with tons of replay value because of all the modes? Level Editor and Sharing? Multiplayer? Dozens of challenge levels?
Okay. We have different tastes. Even though, for $15 that you can get it for now do you think that concept is worth it? |
29 levels was too many for me.
The mechanic was cute, but it wasn't a full game. You move objects, find things and click on them. That was it. Not to mention the fact that the rapid button mashing required to collect a pile of Elebits murdered my hand.
The game needed more depth. I was done with the concept after 10 levels, but it went on for another 19.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







