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Kyros said:
I would offer a sensible estimate of $10.


LOL. I think we have a pretty good estimate of what developers and publishers make.
For a normal (non-exclusive, supported) game its ~38$ per game for the publisher and less for the development team.

A sony boss said a typical high-budget game takes 20-30m to develop and needs 1m sales to break even. MGS4 was more expensive to develop but it has already almost 3m sales. Besides I doubt that they needed to pay the normal 10$ tax to Sony. So Onimusha is delusional. And 10$ is a joke.

They said average game. Not "typical high-budget" game.

$38 is a very poor estimate as the same Sony guy estimated 30-40 per game is what they make... and they make by far the most money per game due to the fact that they don't have to pay a lot of the costs assosiated with buisness being 1st party.

Look at it this way $35 per game if you are the developer and publisher like Sony. So 35 a game for Konami. Take out shipping, production costs of the actual discs and manuals, art fees for boxes and manuals, a 10 dollar liscensing + fee, a Blu-ray royalty fee. That puts net reveue at what? 20 dollars split between publisher and developer if lucky? None of that is even counted in production costs.

Advertising costs...

MGS4 likely made a profit, but it probably took at least 2-2.5 million to get there at least.