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Tetsuya brought up a good point awhile back (and was ressurected) about what makes a bomb, and there are always ranges for various games, but what exactly would we be unimpressed by for the supposed big IPs in the US, and Japan?

So Im wondering for the following big games, what would we consider a bad start? Not that opening weeks are the be-all end all, but how would you feel if Metrioid Prime started with 100k first week?

 Lets give to ranges....The "dissapointment/bomb" number, and a "really good" first week.

So what about the following games for North America:

Lair (PS3)

Metroid Prime 3 (Wii)

Halo 3 (X360)

Call of Duty 4 (PS3/360)

Bioshock (360)

Blue Dragon (360)

Mass Effect (360)

Super Mario Galaxy (Wii)

Super Smash Brothers (Wii)

Heavenly Sword (PS3)

Grand Theft Auto (PS3/X360)

I cant think of any other uber-major titles, outside of a few mid sized one.

 

Personally, I would consider disappointments and "great" being:

Lair (PS3) - 100k / 200k

Metroid Prime 3 (Wii) - 150k / 250k

Halo 3 (X360) - 750k / 1,250k

Call of Duty 4 (PS3/360) - 300k / 500k

Bioshock (360) - 125k / 250k

Blue Dragon (360) - 75k / 200k

Mass Effect (360) - 175k / 300k

Super Mario Galaxy (Wii) - 300k / 600k

Super Smash Brothers (Wii) - 250k / 500k

Heavenly Sword (PS3) - 50k / 150k

Grand Theft Auto (PS3/X360) - 600k (both) / 1,250k

 

How about you? I wanted to do this thread so that if a game does indeed bomb, we can reffer back to this, to see what everyone's expectations for first week sales were/are.



Back from the dead, I'm afraid.