Tetsuya brought up a good point awhile back (and was ressurected) about what makes a bomb, and there are always ranges for various games, but what exactly would we be unimpressed by for the supposed big IPs in the US, and Japan?
So Im wondering for the following big games, what would we consider a bad start? Not that opening weeks are the be-all end all, but how would you feel if Metrioid Prime started with 100k first week?
Lets give to ranges....The "dissapointment/bomb" number, and a "really good" first week.
So what about the following games for North America:
Lair (PS3)
Metroid Prime 3 (Wii)
Halo 3 (X360)
Call of Duty 4 (PS3/360)
Bioshock (360)
Blue Dragon (360)
Mass Effect (360)
Super Mario Galaxy (Wii)
Super Smash Brothers (Wii)
Heavenly Sword (PS3)
Grand Theft Auto (PS3/X360)
I cant think of any other uber-major titles, outside of a few mid sized one.
Personally, I would consider disappointments and "great" being:
Lair (PS3) - 100k / 200k
Metroid Prime 3 (Wii) - 150k / 250k
Halo 3 (X360) - 750k / 1,250k
Call of Duty 4 (PS3/360) - 300k / 500k
Bioshock (360) - 125k / 250k
Blue Dragon (360) - 75k / 200k
Mass Effect (360) - 175k / 300k
Super Mario Galaxy (Wii) - 300k / 600k
Super Smash Brothers (Wii) - 250k / 500k
Heavenly Sword (PS3) - 50k / 150k
Grand Theft Auto (PS3/X360) - 600k (both) / 1,250k
How about you? I wanted to do this thread so that if a game does indeed bomb, we can reffer back to this, to see what everyone's expectations for first week sales were/are.
Back from the dead, I'm afraid.







