By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyros said:
(any way you slice it, 512MB ram available for graphics vs 256MB for PS3 is an advantage


No it isn't at least not a significant one. Unified memory per se has never been an huge advantage. It may give devs a bit more wiggle room when they need less RAM in a scene and can use more VRAM but thats it. The 360 doesn't have more memory than the PS3.

 

 BS

Unified memory is a HUGE advantage and you know it. Lots of devs have said its hard work working with the 256mb on the PS3 - LOADS. No I'm not going to give you any sources before you ask because you know full well and your just making stuff up.