Ail said:
Margins on the software are nowhere near where you put it because most of those 90 millions software sales will be third party software, Microsoft only take a licencing fee on those.......
Your numbers would imply third party publishers and developers get close to no cash on games sold on the 360. That is your big mistake, the software sold for 360 is in its huge majority not software developed by Microsoft so you can't compare it to Windows........ I can try to explain it in a simpler way : Take a game sold 60$ 3 main actors get their share of those 60$ : - retailer - Publisher ( who then shares with the developer). - Microsoft through a licencing fee. the biggest share is the one the publisher gets. Common accepted numbers for the licencing fee are in the 10-15$ range.......... Microsoft just doesn't make anywhere near 30$ per copy of GTA4 or Madden sold....... Any analysis you did based on your software will as a result be heavilly flawed.. Now divide by two the software revenue and you pretty much have to redo all the analysis....... |
@Ail,
Yes, we can change our projected FY Jun 09 assumptions on those things, that is not a problem.
But it is more difficult to change it for FY Jun 08 because of all the other numbers that need to be changed.
Do you have a suggestion with regards to actual numbers?
If 3rd parties pay a license fee - basically by definition, the license fee is 100% gross margin, because there is no direct attributable cost to that fee.
Of course, those numbers that we have are "AVERAGE REVENUE AND GROSS MARGINS" per unit of software. Average implying for 1st, 2nd, 3rd party software is taken into account.
We can break it down, but I don't have enough data to do it. Again, if you have any numbers, please let me know so we can tweak it.







