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Sqrl said:
Phendrana said:

I've played both versions. I definitely think the Wii version is much easier to control for anyone that doesn't have Parkinson's. The reason I quit the PS2 version was because the painting was too frustrating with analog sticks.

Agreed, I have plenty of experience using both the PS2 controller and the Wii controller and of the two the Wii was far easier to control the brush with.  The problem many people run into is with strait line abilities on the Wii, once you understand that you can hold down Z to force a straight line everything is silky smooth.

 

WHAT?

I'm 95% of the way through the game, never knew this - the game doesn't tell you? :(

I don't have too many issues with combat, as there are so many combat options/weapons/attacks available.

And I'm 100x better with the brushes now that I'm near the end (rather than the start) - those damned "cut"scenes really drove me crazy, and will definitely lead me to lowering my score for the game.

(when they ported the game, they *needed* to tweak the brush algos to better support the Wiimote - its a porting issue, nothing else).

I couldn't care less about the dodging moves, I never use (or need) them.

...

Even though the game is not quite as polished as Twilight (and technically, the gfx not as good) - and the "frustration" level at a few points is much, much higher - its a much better game than Twilight. Nintendo could learn a lot from Okami, and yes - I'm talking about "fundemental game design".

Everyone who has a Wii, likes adventure games and considers themself a "hardcore gamer" (this is NOT a game for casualz) must play Okami. Its that simple.



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