Euphoria14 on 03 August 2008
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said: Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones |
I want 2-D even on consoles. NOT 3-D. Some games just don't work as well in 3-D and Castlevania proves it. As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.
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Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.
Why can't they do something like this for Castlevania right?
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I think Castlevania could be great in 2.5-D perspective. 3-D modeling for characters, but gameplay on a 2-D plane.
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I would drool over a castlevania that did something like that and returned to its roots.
The fact that the DS games recieve great feedback is proof that it should not have been changed.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)


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