NJ5 said:
I looked a bit at the videos, but the screenshots in the previous page are where you can best see the low polygon-count in the characters. That wouldn't be a staple of a technically excellent game, so hopefully they can fix that in the final version. Maybe KZ2 will be superior overall, but I don't think either game can be said to be vastly above the other. Technically they're quite identical.
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Gears 2's character models have similar low polygon counts. They just use textures to make them look more detailed, like in these shots:
http://xbox360media.ign.com/xbox360/image/article/886/886455/gears-of-war-2-20080707034715802.jpg
http://xbox360media.ign.com/xbox360/image/article/884/884154/gears-of-war-2-20080625074315142.jpg
The main difference is that Geurrilla went with solid gray textures, and tried to provide detail via polyons. The futurisitic armor of the marines in Gears allow textures that provide detail through 2D locks, clasps, etc. It's more a difference in artstyle than anything else.







