Tetsuya, your still not making any sence.
Here are a few FIRST WEEK VALUES:
Big Budget uber-title (Gears of War, Halo 3, Super Mario Galaxy, Grand Theft Auto, Super Smash Brothers, Madden):
A good start, depending on user base is around 400k for the first week, and minimal drop the 2nd week. GOW has the next-gen highest debut at 500k, but wound up selling ~250k a week for nearly 2 months. Very good. Likewise, for SMG, SSBB, and GTAIV, I would expect similar, or better numbers, as those 3 should be more casual killer apps. H3 would debut much higher, but have a 60% or higher 2nd week drop.
Mid-Level "Big Games" (Call of Duty, Need for Speed, NCAA Football, ect)
A good start on a multi-plat, franchise IP should be around 500k opening week for all platforms, or about half of that on an exclusive platform, and decent legs. It really just depends on the game and budget. Most of these titles are either frontloaded beyond measure, or have enough platforms to make up for the fact they can't do too well on a single console. COD3's LTD for Wii, X360 and PS3 is around 2m, with the X360 getting the lion's share at above 50%.
Smaller-Level Exclusives multi-ports (Bioshock, The Darkness, Forza Motorsports, Stranglehold, Batallion Wars, ect)
With console exclusives, or near exclusives (to where the game might be PS2/Wii, or X360/PS3), I would say around 150k for an exclusive, or 250k for a multi-port would be good and acceptable, depending on legs. Again, it really just depends. Aside from a few 1st party IPs, there aren't too many of these anymore. These games depend on strong multipliers (first week compared with total gross), and great word of mouth to drive sales, as their marketing budgets can't really compete with the Madden's and Call of Duties of the world.
Realilistically, the best barometer would be prediction league averages, as those are the combined hopes and predictions of 50+ people a week. That could show under-preforming or over-acheiving.
Realilistically, just ask me or The Source, we'll give you numbers on what would be good and what wouldn't. A game like Project Sylpheed didn't bomb (to me) at 7.5k, because it was expected to suck, and did....Just worse than we figured.
What games are you questioning? Thats the true question here. It's hard to give a full answer, because unlike movies, the multipliers can be awesome for a game, and the opening week never really can matter. Just look at Wii Play, Guitar Hero, Rainbow Six Vegas for X360, FNR3 for X360, and Rayman for Wii. None of those games had spectacular openings, but all but Rayman hit the 1m mark pretty easily, and are still going. In Rayman's case, it's sold well well well above the other ports of the title, and for Ubisoft, was most likely spectactular.
Back from the dead, I'm afraid.







